One handed weapons like the Bat are Blue Objects. They are not lost after use but make noise during executions. |
― Informational message from Doorway Into Hell.
Blue Class Weapons are weapons that can be used numerous times without breaking after executing a Hunter. Unlike Green Class Weapons, executions with these weapons cause noise that can be heard by nearby hunters, but this feature does not exist in Manhunt 2 except for executions performed with firearms. Weapons of this class range from melee weapons to small arms and generally deal more damage than Green weapons. Due to their size, Blue class weapons in both games are stored on the right side of the player's belt and are usually wielded with one hand.
Blue class weapons appear in both games, Manhunt and Manhunt 2. In Manhunt, blue class weapons are first introduced in the scene Doorway Into Hell in the form of the Hoods' Blackjack. In Manhunt 2, they are first introduced to the player in the episode Ghosts in the form of a Watchdog's Crowbar, but their first appearance is in Awakening where inmates and orderlies alike beat each other with Nightsticks.
Manhunt[]
Name | Description |
---|---|
Melee Weapons[] | |
Axe |
|
Blackjack | The Blackjack, along with the wooden Baseball Bat and the Crowbar, is one of the primary weapons of the Hoods. It is the first Blue Class Weapon introduced to the player. |
Crowbar | The Crowbar makes it first appearance in the scene Doorway Into Hell. It doubles as a weapon for stealthy executions and close quarters combat as well as a “key” item that allows the player to progress through the level by destroying padlocks on doors and obtain additional items and supplies by prying locked rooms and containers open. |
Hammer |
|
Knife |
|
Machete |
|
Meat Cleaver |
|
Ice Pick | The Ice Pick is an unused weapon hidden in the scene Divided They Fall. It cannot be obtained by normal means. |
Nightstick |
|
Sickle |
|
Firearms[] | |
Heavy Handgun |
|
Light Handgun |
|
Nail Gun |
|
Revolver Six Shooter |
|
Sub-Machine Gun |
|
Manhunt 2[]
Unlike Manhunt’s Blue weapons, certain Blue melee weapons in Manhunt 2 have the ability to destroy heads during their executions, something that the first game's Baseball Bat variants and Chainsaw can only do.
All Blue class firearms in Manhunt 2 (except the Tranquilizer Gun and the Flare Gun which incinerates hunters regardless of where they were shot at, but can still explode any heads with their executions) can destroy heads during combat with a well-placed headshot fired within a specific range between the player and the target.
Name | Description |
---|---|
Melee Weapons[] | |
Crowbar | The Crowbar and its use as an execution/melee weapon and “key” tool returns from the first game. Its ability to open padlocked doors is improved since the player can simply strike the padlock to destroy it, making level progression quicker. |
Flashlight | The Flashlight is nothing but a bludgeoning weapon for both executions and melee combat. It was originally going to be used to reveal important items in the shadows with its light in Ghosts, but it was scrapped.[1] |
Nightstick | The Nightstick returns from the first game as a deadly blunt weapon for both stealthy executions and hand-to-hand combat. |
Pliers | The Pliers is a mundane tool turned into a gruesome weapon for tearing out flesh during executions. Otherwise it is a blunt weapon in melee combat and a “key” item like the Crowbar, except it is exclusively used to cut through any wire mesh that may block the player's path. |
Power-Saw | The Power Saw is one of the many home improvement tools turned into a lethal weapon that can saw through flesh, beheading hunters in its Gruesome execution. Outside of that, it is a mere weapon to bludgeon with in close-quarters combat without using its saw, unlike the Chainsaw in the first game. |
Razor Blade | The Razor Blade is a grooming apparatus turned incision maker as the player wields it to inflict small but painful (or even lethal) gashes on hunters during executions. Also useful as a non-disposable melee weapon. |
Saw | This rusty looking Saw, apart from its use as a melee weapon, has the unique ability to decapitate hunters during certain executions and outside of executions. For the latter, the player can stand on the right spot over a corpse and strike it to decapitate them, giving the player a Head to use for its traditional lure item purposes or to open special doors that require retinal scans to open. |
Sickle | The Sickle is a brutal weapon capable of stabbing, slashing, and eviscerating hunters with its executions. Besides that, it is a melee weapon. |
Firearms[] | |
Flare Gun | The Flare Gun is a single-shot firearm that shoots red luminous flares capable of igniting hunters, oneshotting them. Corpses shot by this gun will continue to burn with flames for a short time, harming the player with miniscule damage if they stand too close to an enemy's burning remains. |
Heavy Handgun | The Heavy Handgun is a 9 round hand cannon with a maximum of 45 rounds of reserve ammo. |
Light Handgun | The Light Handgun is a 15 round personal defense pistol with a maximum of 75 rounds of reserve ammo. |
Revolver Six Shooter | The Revolver is a 6 round firearm with a maximum of 30 rounds of reserve ammo. |
Sub-Machine Gun | The Sub-Machine Gun is a 30 round full-auto machine gun with a maximum of 210 rounds of reserve ammo. |
Tranquilizer Gun | The Tranquilizer Gun is a 10 round gun with a slow rate of fire capable of shooting tranquilizer rounds that, when shot at any part that is not their head, stun the target for approximately 10 seconds. Headshots and double taps against tranquilized targets will incapacitate them for approximately 30 seconds. |
References[]
- ↑ Manhunt 2 “Ghosts” cut dialogue
Leo dialogue: Right, we need to search the house. Use your flashlight.