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One handed weapons like the Bat are Blue
Objects. They are not lost after use but
make noise during executions.

― Informational message from Doorway Into Hell.

Crowbar-MH

Crowbar in Manhunt.

Blue Class Weapons are weapons that can be used numerous times without breaking after executing a Hunter. Unlike Green Class Weapons, executions with these weapons cause noise that can be heard by nearby hunters, but this feature does not exist in Manhunt 2 except for executions performed with firearms. Weapons of this class range from melee weapons to small arms and generally deal more damage than Green weapons. Due to their size, Blue class weapons in both games are stored on the right side of the player's belt and are usually wielded with one hand.

Sickle-MH2

Sickle in Manhunt 2.

Blue class weapons appear in both games, Manhunt and Manhunt 2. In Manhunt, blue class weapons are first introduced in the scene Doorway Into Hell in the form of the Hoods' Blackjack. In Manhunt 2, they are first introduced to the player in the episode Ghosts in the form of a Watchdog's Crowbar, but their first appearance is in Awakening where inmates and orderlies alike beat each other with Nightsticks.

Manhunt[]

Name Description

Melee Weapons[]

Axe
Brought back into fashion by Starkweather, this medieval weapon is frequently used by the Innocents. The hand axe is a devastating weapon. Own one today. - $124
Valiant Video Winter / Spring catalogue, p.12
Axe-MH
Blackjack The Blackjack, along with the wooden Baseball Bat and the Crowbar, is one of the primary weapons of the Hoods. It is the first Blue Class Weapon introduced to the player.
Blackjack-MH
Crowbar The Crowbar makes it first appearance in the scene Doorway Into Hell. It doubles as a weapon for stealthy executions and close quarters combat as well as a “key” item that allows the player to progress through the level by destroying padlocks on doors and obtain additional items and supplies by prying locked rooms and containers open.
Crowbar-MH
Hammer
Ideal for home improvement as well as bashing a victim's head, this utilitarian weapon is great for eye gouging. Made out of galvanized steel, this is a deadly tool that can provide the ultimate headache. These are the actual hammers that were used in Starkweather's "Doing Time". Great for the home or on the streets of Carcer City, order now! - $60
Manhunt Instruction Manual p. 12
Hammer-MH
Knife
Back to basics, in all hand-to-hand combat situations, a knife comes in handy whether it's used for a straight out fight or a sneak attack. These are exact replicas of the knives seen throughout Starkweather's scenes. Handcrafted and individually numbered, these knives are available exclusively to our members. This will look handsome in anyone's collection. - $150
―Valiant Video Winter / Spring catalogue, p.11
Knife-MH
Machete
Designed to cut through thick vegetation such as sugar cane and jungle undergrowth, it also lends itself well to be used as an offensive weapon as well. This is the favored weapon for the Wardogs who inflict ghastly injuries as seen in "Grounds for Assault." Order now and we'll throw in a sheath. - $354
―Valiant Video Winter / Spring catalogue, p.12
Machete-MH
Meat Cleaver
The preferred weapon of the “Smileys”, this handy tool is weighted to cut through meat in a single motion. As seen in playbacks, Starkweather's leading man James Earl Cash is also a fan of the cleaver, surprising his enemy by slicing his torso and then gripping his hair and decapitating him in three quick chops. As a dual-purpose tool for the kitchen or on the streets of Carcer City, this is one of the most practical tools offered to our members. Order yours todayand we'll throw in a sharpener for your cleaver. - $100
―Valiant Video Winter / Spring catalogue, p.12
MeatCleaver-MH
Ice Pick The Ice Pick is an unused weapon hidden in the scene Divided They Fall. It cannot be obtained by normal means.
IcePick-MH
Nightstick
The official weapon of the CCPD (Carcer City Police Department). Whether in a crowd control situation or a routine traffic stop, the Carcer City cops aren't shy when it comes to using their nightsticks. Check out the “Carcer City Riot” to see this weapon used by real pros. Now own your own Carcer City Police issued nightstick…Available to our members only - $150
―Valiant Video Winter / Spring catalogue, p.11
Nightstick-MH
Sickle
Starkweather revives this 18th century weapon in his feature called “Drunk Driving”. The preferred weapon of the “Innocentz”, the sickle is used in much the same way as it was in the French revolution…grotesquely. In one scene, the “hero”, the now infamous James Earl Cash, eliminates one of the Innocents, grabs his sickle and goes on a one-man rampage. Using stealth as an ally, he sneaks up on his prey and eviscerates them. A handsome collectors item for any weaponry buff…this is a must for any collector. - $300
―Valiant Video Winter / Spring catalogue, p.11
Sickle-MH

Firearms[]

Heavy Handgun
The latest version of the gun, which the CCPD use, takes a .50 caliber round, which is strong enough to stop a charging bull. Some of the hunters and most of the Cerberus are armed with these powerful weapons. The Avenger is almost as dangerous as the people holding them. - $1200 (no serial number)
―Valiant Video Winter / Spring catalogue, p.13
HeavyHandgun-MH
Light Handgun
Starkweather's personal henchmen: the Cerberus and Carcer City SWAT teams carry the model 23, with a .40 caliber cartridge. These potent weapons have an unbelievable rate of fire for a semi-automatic pistol. The first 10 orders will receive a stainless steel carrying case… so act FAST! - $700 (no serial number)
―Valiant Video Winter / Spring catalogue, p.13
LightHandgun-MH
Nail Gun
As seen in “Fueled by Hate”, this weapon fires in surprisingly rapid succession. The ammunition is 4 inch stainless steel nails. These weapons are ineffective when fired from anywhere beyond 6 feet. But closer than this, three to four shots aimed at the chest or head can usually bring down your prey. These nail guns are now available to our members. Order now and receive 10 packs (30/pack) stainless steel 4” nails. - $225 (no serial number)
―Valiant Video Winter / Spring catalogue, p.15
Nailgun-MH
Revolver Six Shooter
Originally designed for the uniformed police, this .38 caliber weapon made its way onto the streets of Carcer City and the black market when the police armory convoy was hijacked last year. Starkweather has armed his hunters with these weapons for many of his movies. Now as a special offer to our members, we have obtained the same weapons from the supplier that equipped Starkweather's hunters, order yours while supplies last! - $1200 (no serial number)
―Valiant Video Winter / Spring catalogue, p.13
Revolver-MH
Sub-Machine Gun
Carcer City's SWAT team are outfitted with this devastating submachine gun. The SPAZ MARK 1 is many gun nut's weapon of choice, possessing tremendous firepower. Order now and receive 500 rounds free! - $900 (no serial number)
―Valiant Video Winter / Spring catalogue, p.14
SubMachineGun-MH

Manhunt 2[]

Unlike Manhunt’s Blue weapons, certain Blue melee weapons in Manhunt 2 have the ability to destroy heads during their executions, something that the first game's Baseball Bat variants and Chainsaw can only do.

All Blue class firearms in Manhunt 2 (except the Tranquilizer Gun and the Flare Gun which incinerates hunters regardless of where they were shot at, but can still explode any heads with their executions) can destroy heads during combat with a well-placed headshot fired within a specific range between the player and the target.

Name Description

Melee Weapons[]

Crowbar The Crowbar and its use as an execution/melee weapon and “key” tool returns from the first game. Its ability to open padlocked doors is improved since the player can simply strike the padlock to destroy it, making level progression quicker.
Crowbar-MH2
Flashlight The Flashlight is nothing but a bludgeoning weapon for both executions and melee combat. It was originally going to be used to reveal important items in the shadows with its light in Ghosts, but it was scrapped.[1]
Flashlight-MH2
Nightstick The Nightstick returns from the first game as a deadly blunt weapon for both stealthy executions and hand-to-hand combat.
Nightstick-MH2
Pliers The Pliers is a mundane tool turned into a gruesome weapon for tearing out flesh during executions. Otherwise it is a blunt weapon in melee combat and a “key” item like the Crowbar, except it is exclusively used to cut through any wire mesh that may block the player's path.
Pliers-MH2
Power-Saw The Power Saw is one of the many home improvement tools turned into a lethal weapon that can saw through flesh, beheading hunters in its Gruesome execution. Outside of that, it is a mere weapon to bludgeon with in close-quarters combat without using its saw, unlike the Chainsaw in the first game.
PowerSaw-MH2
Razor Blade The Razor Blade is a grooming apparatus turned incision maker as the player wields it to inflict small but painful (or even lethal) gashes on hunters during executions. Also useful as a non-disposable melee weapon.
RazorBlade-MH2
Saw This rusty looking Saw, apart from its use as a melee weapon, has the unique ability to decapitate hunters during certain executions and outside of executions. For the latter, the player can stand on the right spot over a corpse and strike it to decapitate them, giving the player a Head to use for its traditional lure item purposes or to open special doors that require retinal scans to open.
Saw-MH2
Sickle The Sickle is a brutal weapon capable of stabbing, slashing, and eviscerating hunters with its executions. Besides that, it is a melee weapon.
Sickle-MH2

Firearms[]

Flare Gun The Flare Gun is a single-shot firearm that shoots red luminous flares capable of igniting hunters, oneshotting them. Corpses shot by this gun will continue to burn with flames for a short time, harming the player with miniscule damage if they stand too close to an enemy's burning remains.
FlareGun-MH2
Heavy Handgun The Heavy Handgun is a 9 round hand cannon with a maximum of 45 rounds of reserve ammo.
HeavyHandgun-MH2
Light Handgun The Light Handgun is a 15 round personal defense pistol with a maximum of 75 rounds of reserve ammo.
LightHandgun-MH2
Revolver Six Shooter The Revolver is a 6 round firearm with a maximum of 30 rounds of reserve ammo.
RevolverSixShooter-MH2
Sub-Machine Gun The Sub-Machine Gun is a 30 round full-auto machine gun with a maximum of 210 rounds of reserve ammo.
SubMachineGun-MH2
Tranquilizer Gun The Tranquilizer Gun is a 10 round gun with a slow rate of fire capable of shooting tranquilizer rounds that, when shot at any part that is not their head, stun the target for approximately 10 seconds. Headshots and double taps against tranquilized targets will incapacitate them for approximately 30 seconds.
TranquilizerGun-MH2

References[]

  1. Manhunt 2 “Ghosts” cut dialogue
    Leo dialogue: Right, we need to search the house. Use your flashlight.
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