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Description
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Born Again
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In 2003, James Earl Cash, a death row inmate, is saved from his execution by a mysterious individual, who directs him thru an earpiece. It quickly becomes apparent that Cash's savior is a snuff film director and Cash is the involuntary leading star of his latest film, in which he debuts with the murders of several members of the Hoods, a local gang of street thugs.
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Doorway Into Hell
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After escaping the previous scene through Carcer Mark mall's rear chute, Cash continues murdering the hired Hoods gang in derelict houses and empty streets before going down to a basement for a deadly setup.
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Road to Ruin
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Cash finishes off the remaining Hoods in the decrepit Carcer Mark neighborhood while making his way to the library's cellar where the exit lies behind it.
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White Trash
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After getting beaten up and kidnapped by the Director's masked mercs, leading man Cash—stripped of his weapons—gets dropped off at the gates to Dentons City Junkyard, where he must face a new hunter group—the Skinz, the ruthless white supremacist gang who have been deployed by Ramirez.
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Fuelled By Hate
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Cash continues to purge the Dentons City Junkyard of the remainder of the Skinz using a gun (or a Knife) and stick as well as the use of several magnetic cranes that he must fuel to operate so that he can clear all obstructions to the exit.
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Grounds for Assault
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Cash's snuff film debut continues as he is dropped off by the masked mercs at Carcer City's zoo, where he must face off the gung-ho Wardogs, a gang distinguished by their army-poacher motif who have a special improv for Cash.
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Strapped for Cash
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Cash battles the last of the crazed Wardogs remaining at their zoo, while doing his best to rescue his abducted siblings who have been tied up and held hostage, which Director claims is against his script.
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View of Innocence
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After James Earl Cash rescues his family at the Carcer City Zoo, he is sent to an abandoned mall where he is tasked by the Director to find and watch a special work-in-progress video recording made for him, all while surviving a shootout with the Innocentz, a juxtaposed gang composed of two groups—the Skullyz, a Mexican cult with a belief in evil, occult entities and the Babyfaces, a perverse group of mentally ill pedophiles and manchilds.
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Drunk Driving
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Following the betrayal at the mall, the Director has another surprise for Cash, but this time he has something relatively more pleasant to make up for his loss. Much to Cash's disappointment, the surprise turned out to be a tramp who was meant to be his new “friend” whom he must escort all the way to a graveyard while guarding him from the Innocentz.
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Graveyard Shift
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Cash goes on a murderous, one-man rampage in a chemical factory filled with the Innocentz. The script is the usual: survive the scene, kill hunters, and reach the end at the factory's foyer for a job well done from the Director.
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Mouth of Madness
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Dragged back to the Darkwoods Penitentiary by the masked mercs where Cash's execution was supposed to take place, the Director's leading man finds himself back in the prison, finding it in utter ruin and overrun by the Smileys—a gang composed of the prison's mentally ill inmates with the most murderous malice that Cash has ever seen from all of the gangs. He is now instructed to kill the hunter at the top of the prison tower and bring proof of his death to the guard room while facing all the Smileys on the way.
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Doing Time
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Cash falls through a hole in the guard room as he descends further into the maw of insanity. Trapped inside the prison's cell blocks, he is instructed to do brutal kills with a Hammer and a Metal Bat before plowing through the rest of the Smileys.
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Kill the Rabbit
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The Director's snuff film reaches its climax as Cash is directed to follow the White Rabbit, all while Cash plows through these Smileys who attack him in numbers that he has never faced throughout the manhunt. The Director's own snuff film reaches its end when the White Rabbit dooms Cash to die to the remaining Smileys, but he survives them and hunts down the White Rabbit for his key while facing the Cerberus who are tasked to ensure Cash's retirement.
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Divided They Fall
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With the snuff film getting out of control, the Director dispatches Ramirez to capture Cash. Meanwhile, Cash tries to seek refuge in an apartment, only to be ambushed by Ramirez and his Wardogs. Before they bring him to the Director, they decide to play a deadly game of hide-and-seek with Cash where they hunt him down. Once again, the Wardogs lose control of the situation as Cash turns the tables. Now, he must face the Wardogs once again and kill Ramirez before escaping with his life.
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Press Coverage
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Cash is rescued from the remaining Wardogs by the Journalist who lets him in her car. She reveals to him the identity of the Director and her plan to expose his operations, which Cash decides to participate in for revenge. But first, she must get her evidence from her apartment to do this. Unfortunately, the C.C.P.D. are one step ahead as they lock down her place, so Cash must escort her there first while facing the police before escaping to the subway to hunt down Starkweather.
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Wrong Side of the Tracks
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Threat levels rise for both Cash and the C.C.P.D. as reports of the deaths of heavily armed cops reach their precinct, forcing S.W.A.T. teams to join the manhunt. S.W.A.T. have shut down the power to the rails, so Cash must restore it first (while facing them and the cops) before taking the last train to escape.
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Trained to Kill
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Cash emerges from the subways that the last train has taken him to, but he finds the station swarming with cops and SWAT teams who are well aware of his danger level and thus heavily armed. Cash must go through them all to the reach the end of the trainyard, where something ominous awaits him.
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Border Patrol
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The Cerberus successfully capture Cash and transport him to Starkweather's estate. However, former snuff film star Piggsy escapes his prison, distracting the Cerberus team who are subsequently slaughtered by him. Cash exploits this to make his way inside the mansion while facing the Cerberus patrolling the land.
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Key Personnel
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Cash infiltrates Starkweather's mansion through the basement. With the door to the basement slightly ajar, he catches wind of the Cerberus Leader's precautions to lock the elevator with a key kept by him and shut down the elevator motor inside the second basement. Knowing this, Cash must get the key from the Leader and turn on the elevator motor to use it while facing the Cerberus who are using security cameras to look out for him and call reinforcements.
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Deliverance
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Cash manages to take the elevator up to Starkweather's floor, but he is ambushed by Piggsy. He escapes the elevator and finds himself in the mansion's derelict upper rooms, the lair of Piggsy. Two leading stars face off in a deadly game of cat and mouse before the victor can reach Starkweather who is guarded by the last Cerberus squad in his office.
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